Grants Atk+10 at a cost of Avo-10 when using a sword. Use to move 1 space toward a foe that is 2 spaces away and attack. ► Leif Engage Skills, Abilities, and Engage Weapon Roy Bond Lv Vantage is good all around to get the jump on enemies when your HP is low enough. Arms Shield should help mitigate damage for most physical weapons, while Knife Precision is great for Thieves and Wolf Knights to boost their Avoid rate. If unit's HP is 75% or less and foe initiates combat, unit can counter before foe's first attack.ĭepending on the weapon your unit will use, Leif has good options for them. When unit has weapon advantage, unit takes 7 less damage. ► Sigurd Engage Skills, Abilities, and Engage Weapon Leif Bond Lv Lance Power gives decent power boosts at lower levels and a sizeable one later on. Grants Atk+10 at a cost of Avo-10 when using a lance.Ĭanter and its upgrade are great skills to have for repositioning, even for non-mounted units. ► Celica Engage Skills, Abilities, and Engage Weapon Sigurd Bond Lv Celica's other skills aren't as great, but a constant Magic increase can also help out. When unit eats a packed lunch, its engage meter is maxed out.įavorite Food is a great skill to have since it's basically portable Emblem Energy. ► Marth Engage Skills, Abilities, and Engage Weapon Celica Bond Lv It's more useful in classes that use multiple weapons, like Hero and Wyvern Knight. This skill also stacks with skills like Sword Agility if you're looking to build an evasion tank.īreak Defenses is a significant damage buff whenever you break an opponent. If unit's attack breaks foe, unit makes an extra attack at 50% damage.Īvoid is always appreciated since it increases the chance a unit will take no damage when in combat. Best Skills to Inherit Jump to an Emblem!
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